It seems for me atleast, maintaining any sort of team on Stormscale is a mission and a half, extremely harder than Vashj.
I remade a 5v5, the initial plan is to have war/war/shaman/pala/mage - i've got a great lineup, Nowama, Frein, Yrly, Myself and Turtlicious, all aside myself are excellent players, the shaman i've heard great things about, but he is going away to a festival so we didnt have a chance to play with him. So for the time being we're gonna go pala/pala/mage/war/war. We started off good, as to be expected since most teams are scrubs, we won vs a few different setups, have only played for a few hours, surprisingly i wasnt getting focused for the majority of the games, the plan (for now) is dual bof on warriors with 2x palas in the team. I'm AP Frost specced and i wasnt finding it difficult to stay alive for the majority of the games, the other teams seemed confused as to who to go for, coordinated nuking works quite nicely with AP Frost. Though my macro's are screwed at the moment, i'm lacking a seperate key for trinket/wotf so i opted for them on the same macro, NOT a good idea and i'm always fucking up vs armchair crusaders team, making myself look rather badly here. Anyway, we are quite unstable with having 5 consistent players with the shaman being away. For the moment 2x Paladin seemed to work ok, though our Paladin has DC' problems also which only makes it more annoying, he DC'd about 3-4 times during our 15 game stint, we won some 4v5 situations due to his DC, but also lost 2 games because of this.
Hopefully he can sort this out, one of the main losses we took was a Shadowpriest/Enhancement Shaman/Warr/Frost Mage/Pala, they had little healing, but took us by surprise, bursting down Yrly within 2-3 seconds, we took a bad loss from that, we won back later on though. Plan went well, sheeped the warrior initially, split dps, then resheep on the paladin and nuke warrior down, they only had enhancement shaman to heal after the paladin had bubbled and was resheeped, went down like a fly, it worked really nicely. First day went much better than expected, 16-4 with several DC"s from the paladin making it 4v5, should have been around 18-2, although one of our players is not permanent, maybe we can still work on something and improve for the longrun